Management Games, Exercises, Energizers and Icebreakers: Treasure Hunt

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If as a faculty or as a workshop or seminar leader, you are conducting the sessions on team work, team building, consensus building, creativity, time management etc you can use “Treasure Hunt” with advantage. It is also a good management exercise to check the knowledge assimilation level of the participants on the topics that you have imparted them through your program. You can also administer this game for the new recruits in an organization to check up their understanding level about the organization they joined.

As a management game, “Treasure Hunt” consists of a set of clues that lead to a treasure. The treasure will be in the form of a prize. The prize can range from a minor gift to a major gift to the winner depending on the scale of the game and availability of the budget. It is a group game and invokes lots of participation. It works as an energizer too.

Form groups of 4 to 5 persons per group picked up randomly. The method for grouping the participants in a group randomly is given in the management exercise titled “Pass the Message” at

The clues need to be in form of small tasks or assignments around the topics that you as a faculty have included in your seminar or workshop or if it is an induction program you are conducting for the organization for its new recruits, the clues can touch the different aspects of the organization like its physical facilities, functions of various departments, organizational policies/systems/processes, its products etc.

The groups formed by you are now are pitted against each other for the game. Set out the time limit for completing the game. Also, a set of rules can be laid down such as:

· Groups are not supposed to take help from any person outside the group.

· Groups are to follow the prescribed route.

· Each place will either have a person who will have the clue or the clue will be hidden somewhere and the groups will have to find it out to proceed to next clue.

· There will be marshals everywhere to judge the actions of the groups.

Start by giving each team the first clue or first set of clues. At the end of the clue give a hint of where and from whom the groups can get the second clue or second set of clues. Only when one clue or one set of clues is solved the first task is reckoned to be completed after which the group can move further to the next clue.

The assignments or tasks of solving the clue(s) should be such that the individual skills and the group skills are tested equally.

The first round of clues would be at a simpler level. If a set of many clues is given at one time, the group can choose which clue to crack first depending upon the capability of the group members and considering the time management aspect.

Once the different clues in the first level are solved the groups will get a second set of clue as their next level task or assignment from a place and person whose hint would have been given at the end of the first set of clues. The second level assignments can be tougher than those in the first level. Collating these clues the teams would have to solve the second level of the game and look out for the place and person from where they can get the next level of clues.

Solving the second level would again provide them a set of clues that would lead them to third and final level. The team solving this level in the best possible manner and within the given time limit will be the winner. Levels can be added or deleted depending upon necessity.

All the participants will join you in congratulating the winner group who finally hunted the treasure and thus the prize or gift.

Now, start discussions among the various groups to share as to where they missed out and where they did well and why. They should also come out with suggestions on how they will like to play the same game again.

Share your observations about each group and various participants with a positive critique. Fill them in with additional inputs you wish to provide and wrap up the session.

Get Hold of the Related Books

You can order the following books on “management games and icebreakers” as printed books and eBooks from Amazon online:

  1. Classic Management Games, Exercises, Energizers and Icebreakers
  2. Classic Management Games, Exercises, Energizers and Icebreakers (Volume 2)
  3. Classic Team Building Games, Exercises, Energizers and Icebreakers
  4. 101 Classic Management Games, Exercises, Energizers and Icebreakers

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About Shyam Bhatawdekar

35 years’ industrial/business experience as a top executive & 35 years’ parallel academic/consultancy experience in general management, behavioral sciences & technology. Areas: general management, production, human resources, industrial engineering, systems, MIS, computers, corporate planning, audit, sales/marketing. Penchant for information technology & behavioral sciences; integrated with conventional technology makes him unique thought leader. Conversant with academic theories & realities of business, fuses the two into practical approaches. Was associated with Tata Motors, Hindustan Motors, Hindustan Aeronautics & ThyssenKrupp; held top positions as highflier executive. Presently Chairman & Managing Director, Prodcons Group associating with 250 organizations; providing management & I T consultations & conducting seminars/workshops. Been a faculty for IIM’s, TMTC, Railway & HAL Staff Colleges, Symbiosis. Speaker with 35000 hours’ experience benefitting more than 100,000 people. Published 35 articles in Economic Times, Indian Management & Computers Today. Authored 27 books. Invited as key speaker in seminars by AIMA, HRD Network, NIPM, QCFI, CSI, NPC. Widely traveled. Education: Engineering & Management.
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8 Responses to Management Games, Exercises, Energizers and Icebreakers: Treasure Hunt

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