(You can see on one single page all of management games and icebreakers authored by me and continually updated on the site if you refer: http://management-games-icebreakers.blogspot.com/)
You are the program or workshop leader and you wish the participants to have experiential learning on concepts like precision and clarity in communication, need for feedback and dialogue in communication, attentive or active listening etc. Then you can use this management exercise called “Draw a Picture” with lot of advantage. This exercise also works as a good icebreaker and energizer.
Only preparation on your part prior to starting the exercise is to draw out a picture- a sketch or some moderately complex geometric figure etc on a card sheet or on a plain paper.
As you start your session on communication and wish to introduce this exercise “Draw a Picture” to the participants of the workshop, request a volunteer from the participants who claims or thinks that he is a great communicator. Select out one person if more that one person raises the hand to volunteer.
Give the card sheet on which you have drawn the picture or the geometric figure to the volunteer. Tell him to communicate to the rest of the participants to draw that picture or figure without showing it to them. He should just give step by step instructions to his fellow participants and request them to follow each step and draw the picture or figure on their note pads. He should give one instruction at a time. When he thinks that his instruction has been translated by the audience in the form of part of the sketch or geometric figure, he should give the next instruction.
In this entire exercise, there will be no dialogue between the volunteer and the audience. There will be just one way communication i.e. from the volunteer to the audience. Audience will not give any feedback or ask any questions or seek any clarification.
When the volunteer tells you that he has finished giving all the instructions, request each of the rest of the participants to show the pictures or figures they have drawn on their note pads.
There will be a lot of fun and excitement by seeing the variety of funny pictures or figures drawn by them which may not have any or much semblance to the picture or figure the volunteer has on his card sheet.
Get the feedback from the volunteer as well as from the audience on what went wrong. What was necessary for them to draw correctly?
Sum up your session by giving your observations and by emphasizing the need for clarity, precision, dialogue, feedback and attentive or active listening for effective communication.
You may extend this exercise further by having another volunteer and get him to instruct the audience to draw a replica of the sketch or figure on the card sheet (change the picture or geometric figure on the card sheet this time). In this second part of the exercise, you will allow them a free flow of two way communication, dialogue, feedback, repetition of instructions etc.
This time you may find that a large number in audience have been able to draw correctly.
Wind up the exercise with some discussion among the participants and with you and your closing points.
Get Hold of the Related Books
You can order the following books on “management games and icebreakers” as printed books and eBooks from Amazon online:
- Classic Management Games, Exercises, Energizers and Icebreakers
- Classic Management Games, Exercises, Energizers and Icebreakers (Volume 2)
- Classic Team Building Games, Exercises, Energizers and Icebreakers
- 101 Classic Management Games, Exercises, Energizers and Icebreakers
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For Musings of Shyam Bhatawdekar on various topics refer http://shyam-bhatawdekar-musings.blogspot.com/
For “out of box thinking” articles by Shyam Bhatawdekar, refer: (Out of Box Ideas) http://wow-idea.blogspot.com/